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I began in an interview of Guerrilla Games from OPM...UK? I think?

Basically, Guerrilla Games laid all their plans with Killzone on the table, and what they wanted to do seemed impossible (and it basically was impossible, as shown by the technical issues rampant throughout Killzone. Many things weren't fully realized until Killzone 2). OPM was so impressed by what they discussed with Guerrilla that they dubbed the game the "Halo Killer", and even put the term in big letters on the front page of the magazine.