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mrstickball said:
Correct me if I'm wrong, but developing a game for the Xbox 360 costs the same amount of money as a Nintendo Wii game. However, since the X360 has far more power available, developers spend more money to use it.

Or am I mistaken? If this is the case, it's the developers fault as opposed to the Wii filling a gap. It's not like games such as the Lego series, Beautiful Katamari, Rock Band, Guitar Hero, or others had incredible budgets on the 360.

Yes and no,

A game like The Conduit could be released for the XBox 360 but I'm pretty sure it would have a difficult time selling that many copies because of its simple visuals unless it was a budget priced game. I could be wrong, but I don't think any publisher would be willing to take on the risk of a $5 to $10 Million game if they're forced to sell it for $20 to $30, with (roughly) $10 revenue per copy.