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ssj12 said:

yep the controls are there, but idk about how they will make the spells. Will the be action based or menu selected because of they are action based, a game like Final Fantasy or Elder Scrolls or Dragon Quest or any other heavily spell related games would get kinda retarded with the actions,

example/
To cast spell "Fire Wall" - shake the nunchunk while doing the following motions with Wiimote: Left swing, right, swing, make a triangle shape, make a circle, swing the WiiMote around your head, catch it, thrust the control upwards.

Now that would be
1. comical
2. dangerous
3. filled with lawsuits
4. funny as hell to watch some people knock themselves out with the WiiMote.

 

So basically having a game with 400 action based spell attacks wouldnt work very well as you would have to have screwed up, long, painful actions to use them. So it would have to be limited to menu based only.


The developer has the option to use whatever controls make the game the most fun. They are not limited to one way of doing things. If it makes sense to use an analog stick and buttons, then the developer has the option to do so.

The developer should not use motion sensing merely because it is there. If they do so then that is the fault of the developer, not an inherent weakness in the controls.