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I certainly hope one of the 3 move to carts for the next generation, but I suspect that it may not happen until the one afterwards.
With higher resolution comes bigger textures, bigger levels and generally just more, this also needs to be accessed at faster rates. When you can fit 16GB on a chip the size of your fingernail, I really don't think size is an issue its just a matter of time for the prices to come down.

I genuinely think that 8-16GB memory sticks will be very cheap by 2012, and I would be willing to pay an extra couple of $ on a game to make it run faster and load quicker by having it cartridge based.

2GB usb keys are at the point now that you can buy them retail for about US$6, clearly there's a margin on this, shipping costs, taxes etc, so the manufacturing cost of 2GB now would easily be able to be incorporated into a game cost. Its just a matter of if the capacity for this price is enough for the higher capacity requirements of HD games. 16GB should be enough for most 1080p titles, with 32GB for longer big budget titles, but the beauty of it is that higher capacities will be made available as the generation goes on and 64GB or 128GB carts will be easily accessible to developers a couple of years into the consoles generation.



Never argue with idiots
They bring you down to their level and then beat you with experience