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1. Fund a trip to Japan, hire a translator, to speak with Nintendo about my budget and how I'm interested in working on a game in partnership with them.

2. Hire thesource to do some projections for both hardware and software trends. Including which games have proven successful with a detailed analysis on why they have been successful including, time of launch, competition, budget and advertising, pricing at retail, etc..

3. Take this analysis to Nintendo's HQ to discuss the findings and also what direction they will be taking in the next few years with Wii and their next console.

4. Create a mission statement. A game that is as accessable, versitile and addictive as pokemon.

5. Begin working with every team director and producer at Nintendo on brainstorming and prototyping for the title to perhaps go to DS2 or Wii.

6. However I'm not happy with the budget being spent on the Wii as the title is projected to be finished in 2012/2013

7. More meetings and focus groups and I decide that after having already spent $10 million that I want this game as a first year game for the Wii2

8. I decide to add to my mission statement. Production on a scalable graphics engine will begin June 2009 so that it can suit to the hardware of Wii2. The game will have an easy to understand but intriguing and movie-like storyline. Gameplay comes first and the storyline will be written around the gameplay. The budget for the first game in the series will be $300 million with $150 million going to advertising and the rest will go to the second game in the series.

9. The single player mode, multiplayer mode, online multiplayer mode and party mode will all have the same budget and will all be developed in parallel to each other.

10. By 2012, the game will be built and the general specs of the Wii2 will be known to the team so that scaling and control changes can begin to take place.

11. By the beginning of 2013, the game will be pretty much complete with further testing and dialog changes, gameplay edits, storyboard rearrangements etc.

12. At the complete unveiling of Wii 2 the hype train for my game will begin with viral messages and videos on the internet. Once the Console has launched, viral TV advertisements will begin and each console will come with a small booklet showcasing the biggest and best piece of entertainment ever created.

13. The game will have an unveiling 3 months prior to launch and will be called the killer app killer.

14. Once launched, the game will continually be pushed with marketing for 2 years with profitability not a part of the plan. All revenue will go to Nintendo with the condition that I get to continue to work on the series for as long as it runs.

15. It will be the defining game of the generation and will pull in casual, core and hardcore with its wide scope and unlimited fun. It will give weight to the 'games are art' argument.

16. The next game in the series will take another 5 years to develop but will have a much more limited budget as profitability will be number one this time.

That would be my legacy to the world :)