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staticneuron said:
paolo90 said:
 

Wrong analogy...

The Wii v.s. the Xbox 360/PS3, on the other hand is different. Most of the games in PS3 and Xbox 360 have waaay better graphics than the Wii, of course, but, those graphics can be easily downgraded to the Wii.

Unlike the N64 -> GBA comparison, the GBA doesn't have real 3D capabilities AT ALL, making it incapable of most 3D gameplay, whereas the Wii can do most, if not all, of 3D gameplay the Xbox 360 and PS3 can, although the 3D graphics will be watered down. Textures can be down-sized, the poly-count can be lowered, and the lighting can be made less intense - with the gameplay intact.

My point is, as there may be some games that CANNOT be ported to the Wii from the Xbox 360/PS3 (this is rare), most of the games can be ported with gameplay intact, although it is harder than porting from Xbox 360 to PS3. As much as the Wii is weak, its gap from the 360 is not as large as the gap between N64/GC and GBA.

The question though, is if the developers are up to it :).


 Why is it assumed that the "graphics" can be just dropped for the Wii? I assume the toughest part wouldn't be the art and assets it might be the engine. And I highly doubt that the engines can just be downgraded easily without that purpose in mind to begin with.


It all depends on the strategy used to produce the game ...

In reality I expect that the majority of publishers will be developing multiplatform games for the PS2, Wii, XBox 360 and PS3 the next two years; essentially producing a game for the PS2 and improving the graphics for the other versions. I'm not talking about every game, but games like Spiderman 3 (I don't know about tat game in particular) will likely be using that approach.

Essentially, it would be impossible (or atleast complicated) to convert a game like Resistence into a PS2 or Wii game but if these platforms were considered from the begining it wouldn't have been that difficult at all (and I suspect the game wouldn't suffer on any of the platforms).