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Japan is not Microsoft's strong point and I don't expect it to happen this generation. All they can really do is keep pushing and keep hoping that something sticks like Blue Dragon did. Also, it is important that Microsoft start becoming a brand Japanese can relate to.

Japan is not as important for success as North America, Europe, and Australia are. They just have to do substantially better then they did last round over there. These releases should help them do that.

I think the key is in how they are wooing Japanese developers into developing for 360 on the promise that they can get more world-wide success rather then just Japan. And it seems to be working with all of the mentioned titles also coming out around the world.