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vlad321 said:

Flak point blank is harder than you think, unless the guy you are up against is retarded and doesn't keep his distance. In UT2004 EVERYONE can get distance on someone else from the simple fact that the dodge-jump will get you enough to not die from the flak. The rockets are the cheapest kill, however by the time you charge up at least two rockets two things will happen, 1) The guy hears the loading, 2) if it's a duel he can get off a whole lot of shots in and prepare for the rockets. Also for headshots, they are only easy if the guy doesn't jump dodge off the walls. Especialyl with the goddamned flips and crap in midair.

Again, it takes skill to take someoen from 100 to 0 in one hit without the other person having ANY ability to retaliate is a lot closer to the "pro" status than it is in any other current game.

To further my point, in recent games you can't really dodge incoming fire out in the open. You jsut hide and shoot a lil then hide again. In Q and UT you are moving extremely fast, the target is moving extremely fast, and through all that you keep your aim straight. It just takes far far more skill. That's why UT (not 3) and Quake (not 4) are the measureing sticks of real skill in an FPS, not CS or some other bullshit game.

Maybe you were playing on different servers than me, but I never had a problem killing people with flak and rockets.  I played Onslaught almost exclusively though.  Yes, dodges are necessary in pc fps games.  This is due to the extreme ease it is to aim with the mouse.  Even with dodging, getting a bead on someone is quite easy for me, and in particular, the more open levels of Onslaught.  Unless a pc fps game implements some 'move' to make them harder to hit, they have to come up with other ways to make the game difficult.  The more realistic shooters make you take your time and choose your actions carefully, because you can die quite quickly due to how easy it is to shoot someone once you see them.  Having a 'dodge' move in CoD would make the game retarded looking.  To me, Tribes took way more skill.  Pretty much no instant kill weapons(maybe the mortar, and the snipes, but each of those had serious disadvantages, snipe uses your energy, heavy armor needed for mortars), disc launchers took tons of skill to use, jet pack usage was a must.  Nothing like two light armor opponents in a jet pack disc launcher duel.  Brings back great memories just thinking about it.