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The problem with the game, is that it is quite literally all substance and no style. The combat engine is excellently done, and you can make ample use of battlefield tactics like terrain and flanking, but the overworld map portion of the game just barely holds things together. Not that I mind, though, since it's actually quite refreshing to see gameplay like this come out of such a small developer. And then there's the modding community, which adds so much more stuff to it.



Super World Cup Fighter II: Championship 2010 Edition