Khuutra said:
There is always an element of disorientation in turning in a first person shooter because we are not actually turning ou bodies, it's just that people like you and me have trained ourselves to compensate for it. As to the points themselves: 1. As said before, many games using the Wii Remote include calibration modes in which the IR pointer is calibrated to correspond according to where you point at the screen. Yes, if you move too much you will need to recalibrate, but it's still there, and it is accurate down to the pixel. 2. More likely a lack of fine tuning. Corruption's still comes closest to me, because you could increase you turning speed and anchor your perspective in any direction (by using the lock-on button without targetting an enemy), giving you one of the best ways to effectively defed a choke point from enemy attacks in any game. I think a more specialized application of the anchored perspective would very nearly make a first person shooter perfect in terms of controls, and while it's possible on the PC the speed difference in that particular application would be negligible. |
1. "Accurate down to the pixel" seems to be in dispute in that IGN review. Perhaps it is done better in a game other than Ghost Squad, but they seemed to have several problems with it.
2. We'll see what happens with developers. I still think it'll require a new generation of controller. The wii-motion+ is only going to upgrade the motion controls as far as I know, and not the IR, so I don't think that will solve the problem. Perhaps I'm wrong. Until then, I'll just agree to disagree that the Wii is anywhere close to a modern PC mouse, heh. I've played MP3, MoH:H2, and RE:UC. UT3 (with keyboard/mouse) is so much faster and more accurate than those, at least.
Edit: I will say that the mechanics you describe in MP3 worked quite well. I wish I liked the game more, but the controls were fun.