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windbane said:
Khuutra said:
NJ5 said:
Khuutra said:

Pointer calibration is pretty standard in most games that use it, all the way back to Twilight Princess.

The accuracy of the Wii remote's IR pointer is as tight as you could ask for, and it is certainly much faster than an analog stick.

Yeah, I wonder when they'll release the first Wii FPS which allows for GC/classic controller as well as Wiimote for online play. It should be interesting to see how much ownage happens there.

 

Insofar as attacking multiple enemies within one's field of vision with an anchored perspective (as in when locked on in Corruption), it's also much faster than a mouse without being as disorienting to use. In a larger firefight, the Wiimote is tops in most respects.

I agree that not having to change your perspective to shoot enemies is easier, but there are a couple of issues holding the wii back:

1.  It doesn't act like a light gun so you can't just aim at what you want to hit.  It's a mouse, and it's not as accurate as a standard mouse.  I love Area 51 in arcades, but it would not work as well on the Wii because you couldn't aim as quickly.

2.  In a FPS, you have to be able to change your perspective, so there has to be a balance between turning and aiming accuracy within the perspective.  Those things can be tweaked, but to me no game has gotten it right.  Perhaps it is the Wiimote's lack of accuracy or just not the right fine tuning from developers.  At least with an analog controller, your aim and changing perspective are one in the same.  I don't find it disorienting as you describe, either.

 

There is always an element of disorientation in turning in a first person shooter because we are not actually turning ou bodies, it's just that people like you and me have trained ourselves to compensate for it.

As to the points themselves:

1. As said before, many games using the Wii Remote include calibration modes in which the IR pointer is calibrated to correspond according to where you point at the screen. Yes, if you move too much you will need to recalibrate, but it's still there, and it is accurate down to the pixel.

2. More likely a lack of fine tuning. Corruption's still comes closest to me, because you could increase you turning speed and anchor your perspective in any direction (by using the lock-on button without targetting an enemy), giving you one of the best ways to effectively defed a choke point from enemy attacks in any game. I think a more specialized application of the anchored perspective would very nearly make a first person shooter perfect in terms of controls, and while it's possible on the PC the speed difference in that particular application would be negligible.