windbane said:
I agree that not having to change your perspective to shoot enemies is easier, but there are a couple of issues holding the wii back: 1. It doesn't act like a light gun so you can't just aim at what you want to hit. It's a mouse, and it's not as accurate as a standard mouse. I love Area 51 in arcades, but it would not work as well on the Wii because you couldn't aim as quickly. 2. In a FPS, you have to be able to change your perspective, so there has to be a balance between turning and aiming accuracy within the perspective. Those things can be tweaked, but to me no game has gotten it right. Perhaps it is the Wiimote's lack of accuracy or just not the right fine tuning from developers. At least with an analog controller, your aim and changing perspective are one in the same. I don't find it disorienting as you describe, either.
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There is always an element of disorientation in turning in a first person shooter because we are not actually turning ou bodies, it's just that people like you and me have trained ourselves to compensate for it.
As to the points themselves:
1. As said before, many games using the Wii Remote include calibration modes in which the IR pointer is calibrated to correspond according to where you point at the screen. Yes, if you move too much you will need to recalibrate, but it's still there, and it is accurate down to the pixel.
2. More likely a lack of fine tuning. Corruption's still comes closest to me, because you could increase you turning speed and anchor your perspective in any direction (by using the lock-on button without targetting an enemy), giving you one of the best ways to effectively defed a choke point from enemy attacks in any game. I think a more specialized application of the anchored perspective would very nearly make a first person shooter perfect in terms of controls, and while it's possible on the PC the speed difference in that particular application would be negligible.