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Khuutra said:
NJ5 said:
Khuutra said:

Pointer calibration is pretty standard in most games that use it, all the way back to Twilight Princess.

The accuracy of the Wii remote's IR pointer is as tight as you could ask for, and it is certainly much faster than an analog stick.

Yeah, I wonder when they'll release the first Wii FPS which allows for GC/classic controller as well as Wiimote for online play. It should be interesting to see how much ownage happens there.

 

Insofar as attacking multiple enemies within one's field of vision with an anchored perspective (as in when locked on in Corruption), it's also much faster than a mouse without being as disorienting to use. In a larger firefight, the Wiimote is tops in most respects.

I agree that not having to change your perspective to shoot enemies is easier, but there are a couple of issues holding the wii back:

1.  It doesn't act like a light gun so you can't just aim at what you want to hit.  It's a mouse, and it's not as accurate as a standard mouse.  I love Area 51 in arcades, but it would not work as well on the Wii because you couldn't aim as quickly.

2.  In a FPS, you have to be able to change your perspective, so there has to be a balance between turning and aiming accuracy within the perspective.  Those things can be tweaked, but to me no game has gotten it right.  Perhaps it is the Wiimote's lack of accuracy or just not the right fine tuning from developers.  At least with an analog controller, your aim and changing perspective are one in the same.  I don't find it disorienting as you describe, either.