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NJ5 said:
windbane said:

Heh, no, I just feel like I have more control with the analog. I haven't played CoD5 but I hear the controls are similar or worse than MoH:H2 which I did play. I also played MP3. It's not bad, I just think it needs a little tweaking.

Also, when playing RE:UC, I wished so much for a real light gun rather than relative aiming. A mouse and analog stick is also relative, but it would be nice to be able to aim directly at where you want to shoot instead of just guiding the IR like a mouse or analog. When compared to analog and mouse, it uses the same principle of having to guide your pointer (or screen) relative to where you are currently, and I just don't feel like it's more accurate than analog and not close to a mouse yet.

Edit:  And it's certainly not enough to trash a game because it's not on Wii.  If RE5 was on Wii, I'd still get the PS3 version.

I see.

Regarding "real light guns", check out Ghost Squad which did it properly. From wiki:

Ghost Squad takes advantage of the Wii Remote's pointer functionality, the nunchuk and the Wii Zapper giving players controller flexibility. In addition, the game features a pointer calibration mode, enabling players to use line-of-sight aiming and fire precisely where the Wii Remote is pointed. Should player feel their calibration is precise, they can turn off the on-screen pointer for more points.

 

Pointer calibration is pretty standard in most games that use it, all the way back to Twilight Princess.

The accuracy of the Wii remote's IR pointer is as tight as you could ask for, and it is certainly much faster than an analog stick.