http://anandtech.com/video/showdoc.aspx?i=3507&p=1
Seriously is a big and in-depth article, I cannot sum this up so you may as well clicky if you're interested. Some of this applies to the Xbox 360 though most of it is really about the future direction of the computing industry. Of mucho importance are the compute shaders and the tessellators because the former brings general purpose computing to the GPU and the latter gives a mucho performance increase and is a feature of the Xenos GPU.
This is DirectX 10:

This is DirectX 11:

Tease.







