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The_vagabond7 said:

For example. Look at the latest develop diary. Keep in mind, this is the PR. This is what they are bragging about bringing to the table.

He talks about advanced AI like "backing away from the player" and "dodging by running to the right or to the left" and "throwing grenades". Well I guess in turok, enemies didn't ever back up.

Enemies have more than one death animation too!

Or talking about how the music changes at different points in the level, or the music changing when you solve a puzzle!

 

 

It's not accused of being generic for it's story, or art direction. Those aren't bad. It's because they are hyping the kind of game you'd expect to play on PC in 2002. It's just not the modern vein of FPS. Which again, doesn't make it bad. It just doesn't bring in much excitement.

 

I dig the customizable hud element arrangement.

 

The only generic thing in Conduit is it's ard direction which isn't on par with all the rest things of the game (except the story because we don't know it yet).

If they use the ASE wisely, and put loads of easter eggs it could be good.

 

But one thing i'm sure of - they'll make money on engine licenses, so i cannot wait for next FPS-es (and other games) using their engine, with a better art direction and more original setting.

 



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