HappySqurriel said:
Much like the movie Memento, the reason Half-Life's story is so great is because its presentation was so amazing at the time ... Before Half-Life storytelling in games was primarily told through the use of cut-scenes or in pages of text. |
I agree except for the "at the time" comment. I think it's still the best way to experience a game story. Cutscenes and cinematics seem a step backwards to me.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.