Deneidez said:
Unreal engine isn't made just for X360. Sure it has been optimized a bit, but its still not engine that has been made from scratch for X360. KZ2 engine is and stop calling me 360 fan I haven't even touched X360 ever(I guess, I must be on X360 side or on PS3 side. Theres no alternatives. -.-). Deferred rendering is needed because? Does Crysis use deferred rendering?... uhm... no... Does it look much better than any game on both of these consoles can ever look... yes... And yeah, G-buffer is also way too big for that small eDRAM(With reasonable resolutions.). So its a bit more complicated and I am not sure can it be done with X360 GPU. @Squilliam Ok, it does provide more memory for those pixel shader operations, which you can do with it. |
Actually the major difference is that it only has to be written once into memory.
Tease.