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I think that the HD-focused developers were doing fine for themselves, up until the recent economic downturns. In the past, you could pursue the dual element of funding big budget HD titles with shovelware on Wii, but now it seems that even that is not enough. What is their response to the crisis? Cut studios. Consolidate. Put more focus on a smaller group of big budget games. This is not what should be happening in an industry experiencing this kind of growth. It is a conscious rejection of where the industry is going, like the "great hardcore retreat" as these companies retreat to safer ground around a rising tide. This is a time of great opportunity. Don't waste it

 

I don't think N'Gai's system works exactly, if only because it doesn't grasp the enormity of the gap between Wii and PS360. Is there any PC game out there where the minimum specs are 729 Mhz, 88 MB RAM, and the Optimum specs are 3.2 GHz and 512 MB RAM? Insane. He is, however, on the right path. The core of a developer's business should be on Wii. You can have your handful of big-budget HD games, but they should be the complement to a core business model that is focused around industry growth. The PS360 games should not be the core, the crown jewel of your business model, they should be at the peripheral.

 

Which isn't to say "Oh, HD games don't matter, don't make quality HD games" you should still gun for the top when making them, but they shouldn't be your financial bread and butter. They should be the icing on the cake, a cake filled otherwise with titles the mass market can really sink their teeth into.



Monster Hunter: pissing me off since 2010.