By using this site, you agree to our Privacy Policy and our Terms of Use. Close

It's totally impossible to achieve the 100% of any hardware and therefore is impossible to calculate the usage of a console's power.

Two developers might achieve different things with the same resources. Give Valve a 1.4 Ghz CPU, 512MB of RAM and a DirectX video card. They give you Half-Life 2 Episode Two at medium setting good framerate. Give Electronic Arts the same hardware and they give you FIFA at low settings and bad framerate.

Also, the 100% of PS3's power is not available to developers. Of the theoretical 204 GFLOPS the Cell can do, those are with the 8 SPE's. Now, remove one for better yields, now remove another one for OS. That leaves you with 6 SPE's. And considering it's impossible to achieve the 100% of those 6 SPE's... well you do the math.

I know it's impossible to calculate how much power of the console a game uses, but to stay on topic I say...

~40%. It doesn't looks THAT amazing.