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camiloc said:
@TheBigFatJ

I completely understand your point and agree , but the % I'm talking about is not about the resources used, I mean it's a console a game can use almost all the resources as you posted, what I was asking is if this game can use these resources in a way that they can tell the players something like "hey we tried to squeeze all of the PS3 with this game yet we couldn't, the system still can offer us more" I hope I made myself a little bit more clear.

Seriously by either definition the console is using all the power it has.

If there is a formula today that does a task in 30 seconds and two weeks from now there will be a new formula that does the same task, then how much of the power are we utilizing?

The answer is of course that we have no F'ing idea. Because we don't know if that new formula is going to be faster or slower even. It may do the same task in a different way and be identical in overall speed for us. It might be faster with more inputs than the current formula but slower with less inputs than the current formula. Quite simply the reason you cannot affix a percentage to it is because there is no way to know the future and be able to say how much more efficiently they will be able to program it later on.

The real reason this type of analysis is worthless is because all consoles are in the same situation where improvements to procedure could later increase performance but nobody knows by how much they will improve it or for that matter nobody knows for sure if there will even be a new way to do it.

@ElRhodeo,

There are a lot of us with experience in these fields. I doubt its the majority on the site, but there are people who have or are going to school for these exact topics.

 



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