ChichiriMuyo said:
It's not a problem in any of those countries or any where else. The amont of money "lost" due to piracy is statistically insignificant. Not one company would be significantly better off if piracy didn't exist. Some might get more money, others would have less (say, cause their hardware didn't sell or the IP didn't gain a following), but overall it'd mean almost no difference to the industry unless those pirated copies could be replaced with legitimate copies. The only way that happens is if they drop the price of games significantly, say to $10 for a new release. Something where anyone in the world can afford the price. |
Right, and many retailers would have even in a better postion if it weren't for thieves. I can't count how much money was lost even at places like KMart due to theft. If the store lost even $500,000 before markup a year thats a good amount of jobs that could have been created but weren't thanks to thieves.
Also, I think the developers would not agree with that. Crysis anyone?
"November's Crysis sold 1 million copies worldwide as of February this year, but Crytek is nevertheless struck by how many illegitimate copies are circulating.
Crytek engine business manager Harald Seeley said that he could not reveal specific internal figures pertaining to piracy of Crysis, but he added, "I can say the level of piracy was the highest of any I’ve experienced on a project."
This week, Crytek president Cevat Yerli said that piracy was so bad on the PC-exclusive Crysis, that the studio would no longer be making PC-exclusive titles."
It's just that simple.







