I agree with every single issue that the guy brought up in the review. Sure, while I was playing the game I was pretty much blinded by all the hype and the fun I was having at the time, but after beating the game twice and not having played it for about 2 weeks I can finally look back and recognize all the things I was willing to overlook a the time. On a side note, this is precisely the reason why I don't like user reviews when people admittedly played the game for like 1 hour and are posting some knee-jerk reaction to the game.
One of the things that made me laugh out loud in the review was his comment about being able to jump in the air and hack a camera and the ability to hack a machine while splicers stand by and wait for you to finish up. I personally did that jumping hack several times on cameras and I was like "why can I do this?" but at the same time my playing style was to set up traps and let the splicers die on their own or swoop in at the last minute to finish them off so jump-hacking cameras was a must.
I never played SS2 so I can't comment on that, but I agree that any RPG element to the game is so watered down that I consider Bioshock to be a FPS and nothing more. A lot of FPS games have powerups, and while you may have to choose which 6 to use for each track the gene banks appeared so frequently that it didn't matter. And the whole "you have to make a moral decision and it has consequences" was way overstated in the months leading up to the game. Like the review said, there are only 2 outcomes and they are so far on opposite sides of the spectrum that it feels cheaply implemented.
The game is still one of the best this year and I think a serious contender for either GoTY or at least GoTY for the 360, but people have been overlooking the obvious flaws in writing reviews or playing the game for the first hour and then getting on the internet to talk about how it is a perfect 10/10 (which no game really is) and it isn't justified.







