irstupid said:
ditto. The pointer was pointless (ha pun) in Tenkaichi 2. You had to have it on screen and then just moved it off one direction and back on to do MOST specials. Make it so all characters were the same and didn't need to know anything. And the pointer was annoying having that little aiming cursor thing on screen. Plus had to be close enough and all that so it could read or notbe interfered with.
while tenkaichi 3, to do specials you have to do teh motion that mimics the special. And since only 3 per person at each form you have to know what they ahve and not just move pointer in generic motion. You know like pushing up and triangle for all super specials in PS2. Made the game too damn easy and thus get bored of quickly and quit playing.
The only gripe i had with T3 was that it was so much different than T2 in controls that it took quite a while to break my habits i had gotten. But once you get good T3 is amazing.
|
Sorry I missed this post. Pointer was pointless? I could not disagree more. Also, what you are saying about the supers makes me believe you limited your play time. Some supers were motion based, others required many movements, some required simple pointer usage. I did not feel like the game promoted a, "same ole, same ole" feel any more than BT3 did. But what do you expect with so many characters to play from?
Your point about being close is well noted. That was a poor design decision by the developers as I have stated. I absolutely agree with you there. I never played the PS2 or Gamecube games. I have a couple of them, but I started playing at the Wii games.
Yes the controls are drastically different, but that would not have been a problem for me at all if I thought they were more cohesive. Which I do not believe they are at all.
01000110 01101111 01110010 00100000 01001001 01111001 01101111 01101100 01100001 01101000 00100001 00100000 01000110 01101111 01110010 00100000 01000101 01110100 01100101 01110010 01101110 01101001 01110100 01111001 00100001 00100000







