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Noobie said:

Microsoft: Microsoft currently only has to deal with one platform, the Xbox 360. With one console, they have to work on games for that console as well as bring out firmware updates. They also need to manage the production of the console and keep up with marketing. Now with Microsoft’s games, without a doubt they have amazing titles but do you think they are working to build developers or build companies? No, they are not. What they do is go to a company and tell them they will pay a certain amount of money to make their game exclusive. All this requires is money and all they are doing is buying games that are either going to be multiplatform now or be on that one console. With all this free time on their hands, what is taking so long to fix the Red Ring of Death and the newly discovered E74 hardware issues?

Yeah, your post is fanboyism. I'll discount the Nintendo bit because it's not worth discussing.

Haven't you noticed MS's trend? They don't "buy" exclusives, they fucking pay a quality developer to create a title. How is that different than a "first party title"? If anything, I give them a bit of credit for creating a new model how to run this business. Thus far, it's worked pretty well. As MS closes their first party houses (or lets them go, eg. Bungie), they decided to start paying for third party developers to work for them.

That has to be a cheaper alternative than housing a development team. Instead of paying a full-time staff 12 months a year, you offer up a few million bucks to make sure their staff is paid and then publish the title.

Yeah, MS paid money to companies like Rockstar (actually, they just loaned them the money IIRC) but you can't argue the rewards they've received with their attitude toward Rockstar, Bethesda, and others. Instead of using the "Sony" method of funding developers, they're downsizing and using their resources to draw in third party devs who need the money.

If you don't like it and you're a Sony fan, I think you need a history check.

 




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