twesterm said:
The thing with the more adam is that it doesn't result in much more adam at all. It's almost like just slightly varying the difficulty setting. One of my buddies actually made it through the game by rescuing one little sister and ignored the rest with little difficulty. I believe I read somewhere that you could still get just about all the plasmids by rescuing the little sisters if you didn't take a few of the health and/or eve upgrades. All it really is is just a difficulty setting and it's not even a big one since you get gifts anyways. As for the lame interactive cut scenes, that's merely a personal choice. I don't like them a lot. They can be neat if done well, but when you're forced to just stand there behind a pain of glass and watch, stand next to somebody you can't interact with until the scene ends (the guy at the piano), or all enemies stop what they're doing as soon as an audio diary plays they are lame in my book. Like I said, personal choice. As for no reason to include the choice, there is a huge reason: gimmick. I'm not saying this is a bad thing, it's actually really smart, but it's only a gimmick. You give the player the feeling that they are controlling their actions (which fits well with the story) when really it's all just smoke and mirrors. -edit- |
Cutscenes are opinions i agree (i killed the piano guy right when i saw him didnt make me stop and wait). I blew him up with the frag launcher, didnt know i was supposed to take a picture, so i took one of his burnt body..... -_-
True, but you also have to rely on those gifts to get close to enough atom, if you want something that costs 150 now then you should harvest and get the full amount, if not you have to save two little ones, and i do believe the choices effect other things then adam. In the beg of the game, i was desperate for atom to upgrade as much as possible, very late in the game i did have extra, but thats because i left no little sister unsaved O.o
Its not a gimmick, and you know you had no real choices in the game by the way the story unfolds. What happens in you know whos office (btw the cutscene was fantastic i still can picture it in my mind) says that you know who had no choices, but to go through with it. So the game itself, the choice option was a gimick and they explained that by the plot. The choices did effect the game, if i want this ending ill go with that. I dont believe its a true gimick. The plot itself explains you had no choices, and it does this well, at least no choice up to that point except the choices of the little sister.
It is a gimmick in the fact it doesnt really change things, except for ending and a few other things, and yes i agree. But none the less its choices which i think make the game better and in the end really do effect how you feel.
With regard to Call of Duty 4 having an ultra short single player campaign, I guess it may well have been due to the size limitations of DVD on the XBox 360, one of various limitations multi-platform game designers will have to take into consideration-Mike B
Proud supporter of all 3 console companys
Proud owner of 360wii and DS/psp
Game trailers-Halo 3 only dissapointed the people who wanted to be dissapointed.
Bet with Harvey Birdman that Lost Odyssey will sell more then Blue dragon did.






