By using this site, you agree to our Privacy Policy and our Terms of Use. Close
PlagueOfLocust said:



Edit - In fact, that's garbage. The story was in no way told entirely through cutscenes. Most of the story is learned from the environment, many aspects of which are not explicitly delivered to the player in any other way. The audio tapes and the posters are a major part of this, but even that is not the only way it's delivered. The story is told in more diverse ways, in fact, and has more layers to it than most if not all games before it. (Before this, how many first person shooters delivered their story through more than direct narration or cutscenes? What are we complaining about?) And the "cutscenes" did not feel like mere cutscenes, so much so that I was confused at first when you suggested there even were any in the game. "Interactive cutscene" is a bit of an oxymoron, especially when it feels as smooth as it does here.

Edit - Sorry, not even sure how this got posted again. Meant only to edit.


I could have sworn I said the story is told through cut scenes and audio diaries. No matter what path you choose the audio diaries are still the same, the environment doesn't change, and the cut scenes stay the same. The only thing that changes is you get encouraging words from Tenenbaum, the little sisters aren't afriad of you in the orphanage, and you get a different ending.