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PlagueOfLocust said:
Er... okay. First let me say I'm a bit confused by the people who are both A: upset that the vita-chamber made the game too easy and B: did not bother to simply load their saved game after dying rather than continuing out of the vita-chamber. If you didn't like the vita-chambers (I didn't, because I didn't need them) then don't use them. Problem solved. Wasn't that easier than complaining about the one thing you didn't like in a game that does so much else right and better than so many others? I thought it was.

Second, has anyone here who feels that this game is an exact copy of System Shock 2 (only under-water and with better graphics) even PLAYED System Shock 2? They are very different games. They don't feel the same at all; I played both and I wasn't thinking of SS2 at all as I was playing. The world was so convincingly unique, and the combat so much sharper than SS2, and the RPG elements so much more secondary than in SS2... Many of the design principles weren't even the same between both games. What similarities were there? Let's list them: 1. "Shock" in the title. Wow. 2. Story made deeper via audio logs and posters. Uh oh, that's been done twice before in the history of games... that's definitely a stale convention. 3. Er... they're both shooters with RPG elements? Yeah, but said combat/RPG systems are completely unique and don't feel the same at all, so even that point is moot. 4. Both games contain vending machines and other stations... to support the RPG elements. Can anyone see a way around that one? 5. Sorry, I ran out. 6. Seriously... All out.

Even if there were more similarities, we're talking about a "spiritual successor" here... some similarities are warranted and dare I say expected. The criticism here is pretty bogus. Anyone who can't appreciate that this game is extremely well-crafted... well I just don't get ya.
OMG i truely have been thinking the same thing, its not like your are FORCED to use the chambers, you can load the game at anytime, seriously.

 



                 With regard to Call of Duty 4 having an ultra short single player campaign, I guess it may well have been due to the size limitations of DVD on the XBox 360, one of various limitations multi-platform game designers will have to take into consideration-Mike B   

Proud supporter of all 3 console companys

Proud owner of 360wii and DS/psp              

Game trailers-Halo 3 only dissapointed the people who wanted to be dissapointed.

Bet with Harvey Birdman that Lost Odyssey will sell more then Blue dragon did.