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blue-lady said:
Khuutra said:
blue-lady said:
Khuutra said:
blue-lady said:
scottie said:
You're basing this off the mistaken belief that Halo 1 brought FPS to consoles I assume?

Sorry, Halo Wars is no more significant that any other console RTS

Not at all.

I'm basing it off the highly substantiated notion that Halo 1 made FPS relevant on consoles at large.

A strong argument could be made that Goldeneye made console First Person Shooters relevant four years before Halo tried.

No.

Goldeneye didn't spawn a mass of shooters.  In itself it was an awesome and massively popular game.  I got an N64 JUST for it.

But it didn't spawn the culture of shooters Halo did.

I'm trying to figure out if you're serious and I'm coming up blank, here. What other massive shooter franchises did Halo spawn, exactly?

And that doesn't change the fact that you're moving the goal posts, here. Goldeneye sold as well as the original Halo on a smaller userbase and is still played to this day. It completely legitimized the consoles as a platform for capably made shooters in 1997.

Call of Duty for one.

And then a mass of subsequent shooters.  The genre took off in the sixth generation, primarily post-Halo.

Not after or as a result of Goldeneye.  Certainly that wonderful game showed it could be done, but Halo popularised it.

Call of Duty was a PC title, not a console first person shooter, which saw only nominal success until the current generation actually launched that franchise into popularity.

After the Halo games, the best-selling FPS on the Xbox sold under 1.8 million units, which might be impressive but doesn't compare to the FPS success from the N64 era - even the first Turok kicked the Hell out of the vast majority of the Xbox and PS2's FPS lineup in terms of popularity and sales.

Halo did a lot of great things for the genre, certainly made it the center of the gaming world for a little while, but Goldeneye was bigger for its time, spawned more successful shooters on the N64 thereafter, and legitimized the genre in terms of playability on consoles. Legitimize meaning, of course, that it makes the genre legitimate, proving the viability of the first person shooters on a platform that wasn't the PC. Halo did not do that. Goldeneye did.