Jereel Hunter said:
I disagree. APM is still secondary. A very fast gamer with terrible strategy will lose any well done and balanced RTS. However, between two players of equivalent strategic ability, yes reflexes matter. Yes, RTS games sometimes have less options than TBS, but there are so many more involved games that I really think have the same or even less depth than an RTS. Options do not equate to depth. In a RTS, you must be able to shift your production and priorities based on your opponent. How fast you click is far less important than how fast you think. In all, I'd say they arent' deeper, just different. I love strategy games, and I can generally outthink my opponents, but I'm also impatient. So I like games like speed chess better than chess, RTS over TBS, and games that limit stalling. And stalling is not an option in a real-time game. |
yeah, watching high-level replays of Starcraft, for example, was quite the strategic show.








j/k