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HappyRat: firstly, i'd like to know the sources of those articles.

secondly, I think "annoying glitches" and not liking the enemy character design are a lot different than having problems with the control scheme for the entire game. I said all along that Lair's problems was the control itself and not the control method. I played it with analog sticks and it still wasn't good.

thirdly, Lair and Haze is a comparison that never really had merit. There was no beta for those games. There weren't 5 reviews in the upper 90s. Those things both built hype because people that have first-hand experience playing the game want to play it more. As I said before, a lot of people hated the Haze demo.