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windbane said:

most previews are entirely positive, but the one quoted was half negative. Hum...makes ya think, doesn't it? Oh, I guess not. again, you compare KZ2 to Lair and Haze for no good reason. it's not near the same situation, but I already pointed that out in my post above.

 


So if a negative comment in a preview demonstrates how bad a game will be does:

don't think Guerrilla Games excels at making games "fun," but they're certainly good at making them look the part -- and nailing their own version of the fundamentals of a shooter. Killzone 2 will be an excellent showpiece for the PS3, and games in general (Dear Sony: Please use in-game footage instead of CG for the inevitable commercials), but I'll stick to the less-realistic side of things for my own tastes. Though, by all means, if you want pretty and gritty, mark your calendars for February.

mean that Killzone 2 is a pretty but boring game?

What about:

Essentially, Killzone 2 is what Guerrilla tried to promise with Killzone -- it's just now finally realized. What I commend most is how complete the game feels already. Released right now, it's a solid effort with some annoying glitches (some scripted sequences necessary for mission progress didn't happen due to the friendly A.I. failing to trigger said sequences) that could garner a B. But since Guerrilla has a couple of months left of pure polish, I'm hoping it's time used wisely -- and I'm looking forward to the end result come February.

or

Right away, I feel that the Helghast are plentiful, yet somewhat unsatisfying to fight against. For one, their lack of aesthetic diversity hinders my enjoyment of defeating them. On top of that, the overall character design also seems questionable -- red eyes contrasting dark uniforms make them unnecessarily stand out. In turn, from a player's perspective, the Helghast eyes become the only feature to watch out for on the battlefield -- which distracts from their overall visual design and makes them all blur together into a sea of red eyes that feel one and the same. Despite all that, they're not completely void of offering gratification -- it's funny when you shoot off their helmets and briefly catch them off guard.

Shooter fans will find Killzone 2's cover system notable. Separating the "take cover" function from the "run" function makes gameplay seamless, especially compared to Gears of War -- you'll never find yourself getting stuck behind an unnecessary barrier. Also, popping out of cover to the side makes the camera rotate about 45 degrees in the direction you move in; though after a short while, this particular aspect feels more like a gimmick than an engaging in-battle experience. I'm also really bothered by how crouching becomes a chore via the lack of a toggle-crouch option. Even so, I still think the simple act of shooting from cover feels pretty good. The learning curve for each gun will likely keep players engaged, and managing recoil feels natural -- I just wish the Helghast were more interesting foes.

 

 

 

One preview had quite a bit negative to say about Killzone 2 ... "most previews are entirely positive ... Hum...makes ya think, doesn't it?"

Once again, I never said Killzone 2 would turn out like Lair or Haze (in fact I said the opposite) ... What I did say is that you can't assume that Killzone 2 will be a great game because it had an experienced development team, large budget, or because it has a lot of positive buzz because both Lair and Haze had all those things.