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Yeah I had that gameplay idea, especially about enemies after the patent came out.. I thought why just limit help to puzzles? Why not have a few more epic battles?

With adventuring, when I say mix it up, an example of that would be finding an old boat by a lake and pushing it into the lake with motion and getting in and paddling out somewhere, having the boat hiding among old dry wood and plant matter and having to remove it say with the boomerang to find the it... That would make the boomerang useful in the adventuring aspect of gameplay and not just be all about bombs.

So that's how I want the items to be more useful and you'd really have to think about where and when you may need them and then the patent can help with particular enemies and not just puzzles