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makingmusic476 said:
HappySqurriel said:
CGI-Quality said:

No. that was NOT my point. My point was just because one game did bad, in an entirely different gen no less, doesn't mean the sequel will follow suit. One big difference between KZ1 and KZ2 is that there's a lot riding on the success of Killzone 2. This wasn't the case with KZ1 in the PS2 days. The PS2 already had LOTS of killer titles and was in the lead so they did not have to work as hard on the title to prove much. In the case of KZ2, however, they have LOTS to live up to including: meeting the 2005 target CGI, making the gameplay far better than it was in the original and becoming one of the definitve titles of the PS3. Now, early reviews and beta testers have already said the game is miles above the original and that is where a lot of the current hype comes from. You already explained why Lair/Haze CANNOT be compared to KZ2 because the early reviews and demos ALL spoke badly of both, hence, it killed their hype!!! I only mentioned budget because Sony has invested FAR more into Killzone 2 than either of those other titles. It's budget however won't guarantee that it will be an awesome game. However, KZ2's hype grows more and more with each review that trickles in coupled with beta testers accounts of their experience. None of these early players of the title have had a bad thing to say about it, that's my point!

I think there is a little revisionist history going on here ...

The first review for Lair was from Play magazine at 90% followed soon after by Gamedaily at 60% which caused quite a few arguments, and there were generally positive previews being released for Lair several weeks before it was released.

Haze didn't have as good of an initial review (gamedaily gave it a 7/10 which was one of its best scores) but also had generally positive previews several weeks before it was released.

 

The one thing I would really like people to start paying attention to is that highly anticipated games tend to be very front loaded in terms of critical reception ...

 

From 1up.com, posted on May 16, 2007, over three months before release:

#2 -- There is one major worry and it's perhaps a damning one: the Sixaxis controls. At times, the Sixaxis seems fantastic for a game like this -- controlling the dragon's giant swoops seems perfectly suited for motion sensing controls. At others, it feels clunky as all hell. Trying to bash another dragon in close range combat took me out of the experience right away -- I felt like I was fighting the controls. More often than not, I couldn't help but wonder how much more I'd be enjoying the game were I just using standard controls. Now, perhaps the controls will improve with more familiarity, but this is certainly a concern shared by many others who played the game today and in the past.

Good find.  I used to listen to all 1up and ign podcasts, and both of them mentioned revervations about the game leading up to both releases.

In fact, when the Haze demo released a lot of people hated it right away.

There are already 5 reviews out for Killzone 2 and all of them are positive.  1 review of 70 for Haze (especially when it's the first) is no sign of overhype, HappyRat.  1 review of 90% for Lair before it was killed is not close to 5 reviews of upper 90s. 

There was a very long beta period and most people were very positive about it.  There are tons of preview builds out there and previews are positive.  What is this similar to?  Halo 3, Gears 2, or CoD4, which from most accounts ended up being pretty good.  And yet, HappyRat, who is always quick to criticze anything Sony, wants to compare all hyped games to Lair and Haze.

Should all future 360 games shall be compared to Too Human?  I was "hyped" about that game personally until the 1up show where it was heavily critiqued even in front of the game designer.  There are always signs that a game isn't going to be good.  most of them don't have month long betas that people love.