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SmokedHostage said:
Gamerace said:
famousringo said:
There were some juicy bits in that interview, for sure. A couple of my favourites:

"With the average full-scale console or PC title now costing around $14 million to develop plus additional marketing expenses, a game may sell a million copies without the developer earning any royalties."

"People can say what they want about the number of PC gaming machines being sold each year but the reality is that most titles released for both PC and Xbox 360 see higher sales of the console version, in some cases more than double even with a simultaneous release."

 

 I agree!  But 14m seems kinda on the low side for most HD games (unless he's including Wii development costs), which is all the more frightening if even at 14m you won't get royalties with 1m in sales...

I remember seeing a posted article saying that the average cost of developing a PS3 game was somewhere around 8 million.  14 seems like a bit much from unless it's a fairly big release.

 

 

8 million seems kinda low with title like lost planet costing 20mil to develop alone.   Most ps3 title are around 15mil and up if i remember.  I think the 8 mil your thinking of might be gears of war from epic only becuase its there engine and they license it out.  Not sure though.



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