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I think the problem [with PC developement] is two-fold: lower sales potential and higher risk. People can say what they want about the number of PC gaming machines being sold each year but the reality is that most titles released for both PC and Xbox 360 see higher sales of the console version, in some cases more than double even with a simultaneous release.


A boon to PC gaming though is the relatively cheap cost of porting from Xbox 360.  If the conversion of gameplay and UI are relatively straightforward and the game seems like something that would traditionally appeal to the PC market, I think a port to PC generally makes sense.

I predict lots of people objecting to the first paragraph above.  As for the second, I always thought it was the other way around...interesting.  Great read nontheless.