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There were some juicy bits in that interview, for sure. A couple of my favourites:

"With the average full-scale console or PC title now costing around $14 million to develop plus additional marketing expenses, a game may sell a million copies without the developer earning any royalties."

"People can say what they want about the number of PC gaming machines being sold each year but the reality is that most titles released for both PC and Xbox 360 see higher sales of the console version, in some cases more than double even with a simultaneous release."



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.