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CGI-Quality said:

Why bring Haze or Lair into the conversation if you weren't implying any similarities here?

The bolded works for the reading impaired as well

 

 

Your initial point was "Sony is spending a ton of money, and there is a lot of hype, so the game has to be awsome" ...

Lair and Haze are perfect counter examples to this being that there was a lot of money spent on these games, there was a lot of hype surrounding the games and until the games started receiving a steady stream of negative reviews there was a lot of talk about how these games were going to be awsome.

The primary difference between Lair/Haze and Killzone 2 is not "Lazy developers" as much as it is publishers who forced incomplete games onto the market because the budget of the games was growing to a level where their sales couldn't justify further investment. For some reason Sony dumped Lair onto the market, and allowed Killzone 2 to blow through the estimated $50 Million budget that was taked about when it had a early 2008 release date ... Why they did this is unknown, and could be because Sony couldn't have another highly anticipated Sony published game get "destroyed" by reviewers.