| CGI-Quality said:
Why bring Haze or Lair into the conversation if you weren't implying any similarities here? The bolded works for the reading impaired as well
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Your initial point was "Sony is spending a ton of money, and there is a lot of hype, so the game has to be awsome" ...
Lair and Haze are perfect counter examples to this being that there was a lot of money spent on these games, there was a lot of hype surrounding the games and until the games started receiving a steady stream of negative reviews there was a lot of talk about how these games were going to be awsome.
The primary difference between Lair/Haze and Killzone 2 is not "Lazy developers" as much as it is publishers who forced incomplete games onto the market because the budget of the games was growing to a level where their sales couldn't justify further investment. For some reason Sony dumped Lair onto the market, and allowed Killzone 2 to blow through the estimated $50 Million budget that was taked about when it had a early 2008 release date ... Why they did this is unknown, and could be because Sony couldn't have another highly anticipated Sony published game get "destroyed" by reviewers.







