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thekitchensink said:
I've alwayspondered ths--what wold it be like to have a real Star Trek holodeck?

Fable 2 showed me that we're really not as far from this type of thing as we think (not quite there yet, though). On the side quest where you have to make that girl fall in love with you, and then show her the rude note from her dead husband and leave, I experienced a milestone in gaming.

When I got to the point where I had to either ask her to marry me or show her the note, I really felt bad. I thought I'd be able to just leave without feeling anything, but I couldn't.

I did and broke the heart of this nice blond (with big t*ts)...but felt bad when she suicided

The reason is I wants to play the game without getting married (at the end maybe). I'm a father from 6 months irl and I feel weird about spending time on a virtual family.

Fable II remains an excellent exercice for this (Molyneux wants to push the AI aspect in game), but I still think the consequences of your acts are a bit too stereotyped.



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.