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sc94597 said:
There are many reasons why fragile sold less than Eternal sonata first day. Firstly Eternal Sonata had much larger budget no matter how you put it, even when fragile probably has a larger budget than most wii games. Secondly it was a traditional rpg while fragile is an Action Adventure/RPG hybrid. Thirdly fragile is far more niche and in a much more niche genre. Eternal Sonata was the first "real" Jrpg this generation. Fragile had small shipments and probably will sellout its first week shipment. Wii games are much less front loaded no matter the genre. Fragile has much less advertisement. I could go on with many more reasons. Also I never seen the Userbase x times more as a valid excuse because it doesn't matter. What matters is how much profit a game makes, or how less it loses, and to a lesser extent how much it sells(which is tied in with profit). Fragile will probably end up with Eternal Sonata numbers at the end of its lifetime in Japan and still made much more money/lost much less money than Eternal Sonata just because it had a smaller budget. Also I bet you Fragile would have sold just as much on PS3 or 360 if all the conditions were the same on those consoles. So no matter how you put it the Wii is a equally or even better choice to put a Rpg on than the other consoles. An existing series will probably sell just as much as it would on the other consoles as well. Just look at how much the Spin-Off Dawn of The New World sold in comparison to the main series title, even in regions where the difference between the 360 and Wii isn't as massive.

So what, 500k vs 7+ million is a point not worth considering?

Beats me

I agree it will sell as much, but all your points are countered by the fact that the 360 had a MINISCULE userbase. Other non-traditional RPGs have sold well, Valkyrie Profile being an example