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TWRoO said:
windbane said:

I don't think that legacy system even exists. Why would you mix movement and looking between both sticks?

When I think "legacy," I picture N64 or PSP controls, meaning just 1 stick.

Default makes the most sense because you are devoting 1 stick to movement and the other to aiming.

I prefer that system (though I never called it legacy)

I changed timesplitters 2 to that.

And Goldeneye and Perfect Dark (and other N64 shooters) could both use all 4 systems because they can use the 4 c-buttons.... Goldeneye named the 4 schemes after various bond girls, and also had 4 other shchemes which were for an odd way of splitting it between 2 controllers so one could move and one could aim.

I prefer legacy as well, though until the last thread I never knew that was the name.  But it has been a while since I've played with that layout, as I've adapted to default in the games that don't have the option and so I usually don't bother switching in the games that do.  The next time I'm playing WaW with my buddies I'll have to give it a try again.

Also, the default Conduit controls sound very interesting.  I'm not sure how well the Nunchuck tilting will work for accurate strafing, but with full customization available it can easily be mapped elsewhere.  The customization also allows the IR pointer to really be a HUGE improvement in quick and precise aiming over an analog stick.  Some earlier games have already done a great job with controls while others have failed, but only full-customization allows every player to perfect their aiming style.