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Soriku said:
So now we're down from 20x to 15x? XD

Any system can sell blockbusters.

And now your grasping for straws = | ANY system can sell blockbusters? You do realise blockbuster is around 300k upwards? How on Earth was your mind able to compute a 500k userbase selling that much?

I said up to 20x, regardless 15x is a big number. Lets make it clearer shall we? The 360 userbase around the time was something like 500k, currently the Wii userbase is upwards 7 million so my 15x is actually a conservative guess, or are you going to yet again cling onto that fine detail because youve so badly been proven wrong?

You are clearly overestimating Eternal Sonata and the opposite for Fragile. As ive said, both games are indeed quite out of the ordinary and on top, Eternal Sonata released on a console at a time when only online retailers and big stores in the big cities stocked the console and software

I dont know what youre trying to say, youre either downplaying Eternal Sonatas success or downplaying Fragiles failure. Im not saying it has no way of selling, because it will over time, but its first week sales are a joke, and even more so given the userbase (oh wait, userbase doesnt matter to you, 500k userbase can sell 600k software, because urgh userbase doesnt matter...)