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Infinity said:
papflesje said:
@ infinity: it might be handy to supply a definition of "platformer".

Platformer basically means: jumping, grabbing, flicking switches, opening / closing things / not dying because of certain obstacles, collecting things, killing enemies with a weak point. All of which are available in LBP.

What else constitutes a platformer for you exactly?

 

I do not take any issue with giving LBP the title of platformer. However, other past games in this style has gameplay elements that can not be simulated in LBP. Can you make a Castlevania level where it actually plays like Castlevania and not simply looks like it? How about Indiana Jones and the Temple of Doom arcade?

 

What would be the purpose in buying LBP if I'm playing to perfectly emulate another game ? I think your expectations of LBP are a little off.