By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dahuman said:
JaggedSac said:

Yes, mouse/keyboard offers more precise controls.  But it doesn't mean jack shit unless you are competing with two different inputs.  Sure, if someone with a controller was competing against a person with mouse/keyboard, they would very likely lose.  But there has only been like 1 game where console players and pc players could compete.  I happen to be able to maneuver and play games on either a console controller or mouse/keyboard very efficiently.  I really could care less what input I use as long as the game is fun and the people I play multiplayer with are enjoyable to play with.  I grew up playing Quake, Tribes, Doom, Rise of the Triad, etc.  I will play any FPS you throw at me regardless of the control scheme.

 

And Halo felt wierd on PC because of the momentum and weight that Bungie(and Gearbox didn't adjust I guess) developed for the games' dual analog console controls.  It just didn't move around like normal pc fps' camera/character on a stick.

 

you are very right, Halo was made as a console game, and when they ported it to the PC, a lot of it wasn't done right, one thing being the fps is always locked at 30 so when you are moving, it can seem a little restricting to a mouse user, that and the shader model was originally made for the xbox so the conversion made the game to not run as well on the PC if you had a slower computer, but my experience is that even then, it controlled better on the PC than with dual analog because you can still react faster.

Which in turn destroyed the game's single player because the enemy AI wasn't designed for such precise and fast controls.  You had to bump up the difficulty just to break a sweat.