By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Holy crapola, 25m?

My opinion of this game from the start was something in the vicinity of "dried up turd on a bad stretch of road"....my apologies to anyone who is looking forward to it, but thats my honest opinion.

Anyways, I hadn't expected reviews to be this high, so I thought the game was doing ok...but at 25m, they need to sell how many copies? Something like 420k if you assess all $60 as profit, but after the case, manual, disc, shipping, and retail markup (albeit a small markup) I would figure the final profit to be somewhere around $45-48 on the PS3 version and $52-55 on the 360. So weighting that for install base the average profit should be something like $52 which would mean they need about 480k copies.

I think they will likely break even, but the goal of this sort of venture is to make money. As for the effect on the industry? I don't know if this one instance will scare a bunch of devs away, but I do think it will be added to a list and it will get them to keep an eye out for more warning signs.

PS - Prices and install bases are based on US numbers, assessment of productions costs are entirely arbitrary.



To Each Man, Responsibility