| dhummel said: @ MontanaHatchet You basically picked one of the top selling games for each console for your list. IF you belive that quality ios the deciding factor, where is Metroid Prime, Ocarina of Time, and your own SMG which you conspicuously argued for earlier and now replaced with Wii Sports? All of these games were better received critically (leading to an assumption of higher quality) than the ones you listed. The fact is that quality is necessary, but no defining component in a must own title. The evidence of a must own title is revealed in its sales, which, yes, has to do with attach rate. A 30% attach rate is phenomenal, so you pointing out Halo 3 <33% is a moot point. The fact is that a game like MGS4 that has below a 20% attach rate can in no way be considered must have. In literal terms, it is not a "must have." It did not push an inordinate amount of PS3s and certainly did not expand MGS's user base, which peaked at 7 million with MGS2. |
Yes, as a matter of fact I did. The reason my choices were so similar to yours is because I used a different criteria, and the correct one. You argue that must own games are "must own"because of their attach rates or the percentage of the userbase that has bought them. If so, why did you list Ocarina of Time over Super Mario 64 for the N64? That's only one example, and probably the most noticeable one. Super Mario 64 was played by more people and had a higher attach rate. It pioneered the 3D platforming genre and kept Mario popular even in Nintendo's downfall. And you list Ocarina of Time as the must own title for the N64? Hey, whatever floats your boat. My list was, as I mentioned, flagship games. Not games you deem as "must own," but rather games that gave the system the powerful image it has in people's minds now. My list was just for fun, and maybe you should have read the criteria first. Wii Sports has certainly defined the Wii more than Super Mario Galaxy, Metroid Prime hasn't defined the Wii whatsoever, and if you're going to argue that Link is the champion of the Nintendo 64 then you'd be wrong. I'm just going to give you the benefit of the doubt and assume you didn't bother to read the whole post.
33% is an incredible attach rate, there's no arguing about that. But the hypocrisy is that you list no "must have" games for the Wii when Wii Play has a much higher attach rate. And when you said that Super Mario Galaxy wasn't a must own title, you claimed that it wasn't so because "most" Wii owners didn't buy it. Well, wouldn't that be true with Halo 3 as well? Unless 50% or more of 360 owners bought Halo 3, than most 360 owners didn't buy it. If 33% of 360 owners bought the game, that means the minority bought the game and it's certainly not a must have. If Halo 3 was supposed to be the must own game that pushed the 360, it did a pretty pitiful job at it (just look at 07 holiday numbers).
Garnett: Please, just read next time. I said the series wasn't big on the Playstation 1 (look at Grand Theft Auto 2 sales numbers for further clarification). The PS2 era of the series may have had timed exclusivity, but in the fifth generation, the Grand Theft Auto games also saw release on the PC and Gameboy (if memory serves).







