twesterm said:
It's more because more is expected. Five years ago people could get away with lower res textures, lower poly objects, and things like actors clipping into other actors.
Nowadays, things have to be much higher res, things are expected to be bigger and more grand, and the quality bar has been raised super high.
It's a shame really because people see games like Killzone 2 that have been in development for half a decade with an unlimited budget and people expect every game to be on par with that when that just can't happen. Still though, people expect it, so development times have to become longer and more people have to get put on the already expensive project so the cost goes up even more.
You can have a really good game come along that looks good and plays well but if it doesn't look like whatever the big game is, it's crap.
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This to a pretty big extent.