kitler53 said:
disolitude said: Sounds cool...but this is pretty standard mode for most online games. Im surprised it wasn't there to begin with.
Also, if someone posted every time Halo 3 gets a new "free" game mode...there would be a new post every week.
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really? so since september 07 which is 1 year 4 months so like 64 weeks? so 64 new modes since release? i'd be really interested in hearing that list of different game modes.
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These are current Halo 3 playlists, they were changed YESTERDAY and get updated every 2-3 weeks. 3 Ball modes were added and Grifball taken away. Count them if youd like...
Ranked Playlists
-Lone Wolves
Slayer (44.2%) - First player to 25 kills wins. 10 minute match time limit.
Slayer BRs (27.4%) - First player to 25 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 10 minute match time limit.
Swords (3.5%) - First player to 25 kills wins. Players spawn with Energy Swords and no secondary weapon. Player traits: Infinite ammo, cannot drive/ride in vehicles, and do not spawn with grenades. Map traits: Grenades on map, but no weapons. 10 minute match time limit.
Oddball (15%) - Hold the skull to earn points. First player to 50 points wins. 10 minute match time limit.
Crazy King (9.7%) - Stand in the hill to earn points. First player to 100 points wins. Hill traits: Moves to a random location every 30 seconds. 10 minute match time limit.
-Team Slayer
Team Slayer (81.1%) - First team to 50 kills wins. 12 minute match time limit.
Team BRs (18.9%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
-Team Objective
Multi Flag CTF (20.8%) - Players attempt to capture the opposing team's flag. First team to three captures wins. 15 minute match time limit.
Multi Flag BR (14.9%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit.
One Flag (12.6%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.
Assault (9.3%) - Teams score points by successfully detonating their bomb in the opposing team's base. First team to three successful detonations wins. 15 minute match time limit.
One Bomb (11.9%) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. The team with the most detonations after four rounds wins. Four minute round time limit.
Neutral Bomb (5.6%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. 15 minute match time limit.
Team Oddball (13.8%) - Hold the oddball for points. First team to 100 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed. 12 minute match time limit.
Team Crazy King (11.2%) - Stand in the hill for points.150 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 12 minute match time limit.
- Team Doubles
Team Slayer(40.9%) - First team to 25 kills wins. 12 minute match time limit.
Team BRs (22.5%) - First team to 25 kills wins. Players start with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
Team Snipers (6.5%, Skipped after veto) - First team to 25 kills wins. Players start with Sniper Rifles and Magnum secondary weapons. Player traits: Infinite ammo. Map traits: No weapons on map. 12 minute match time limit.
Team Oddball (13.8%) - Hold the oddball for points. First team to 150 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed, 50% damage. 10 minute match time limit.
Team Crazy King (10.5%) - Stand in the hill for points.100 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 10 minute match time limit.
Multi Flag CTF (2.9%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. 10 minute match time limit.
One Flag (2.9%, Skipped after veto) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.
-Squad battle
Big Team Slayer (67%) - Score points by killing players on the opposing team. First team to 100 points wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit.
Multi-Flag CTF (13.6%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit.
One Flag CTF (13.6%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Players spawn with Battle Rifles and Assault Rifles. Four minute match time limit.
Neutral Bomb Assault (5.8%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. First team to three detonations wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit.
- MLG
MLG Team Slayer (48%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
MLG Team King (16%) - Stand in the hill for points. 250 points to win. Hill lasts for two minutes before moving to the next location in sequence. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
MLG Team Ball (8%) - Hold the oddball for points. First team to 250 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
MLG Multi Flag (24%*) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
-Team SWAT
Team SWAT (74.7%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
SWAT Magnums (10.4%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
ShWATguns (6.9%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
SWATBall (4.6%, Skipped after veto) - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
SWAT 2 Flag (4.6%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.
-Team Snipers
Team Snipers (79.3%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles. 12 minute match time limit.
Shotty Snipers (20.7%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles and Shotgun secondary weapons. 12 minute match time limit..
Social Playlists
- Basic Training
Slayer (100%) - 25 Kills to win. Assault Rifle starts, no secondary weapon. Map traits: No power weapons, no vehicles. 15 minute match time limit.
- Rumble Pit
Slayer (29%) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
Slayer BRs (19.9%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit.
Hammerzeit (9.7%, Skipped after veto) - Slayer, 15 kills to win. Gravity Hammer spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
Swords (9.7%, Skipped after veto) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
Juggernaut (8.9%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2x Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit.
Oddball (9.7%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
Crazy King (3.2%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
Ninjaball (3.2%, Skipped after veto) Hold the skull to earn points (100 points to win). Ball carrier traits: 90% Damage Resistance, 50% Shield Recharge Rate, 150% Walking Speed, 50% Personal Gravity, Passenger only in vehicles. 12 minute match time limit.
Mosh Pit (3.2%, Skipped after veto) - Stand in the hill to gain points (100 points to win). Hill traits: Stationary Hill. Player in hill traits: 150% Damage Resistance, 200% Shield Recharge Rate, 25% Shield Vampirism. 12 minute match time limit.
Brains (8.1%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have energy swords, are colored black, and have no energy shields. Player with the most points after 4 rounds wins. Three minute round time limit.
-Social Slayer
Team Slayer (58.4%) - 50 kills to win. 12 minute match time limit.
Team Rockets (9.1%, Skipped after veto) - 50 kills to win. Rocket launcher spawns, with no secondary weapon. Infinite ammo enabled. Map traits: No weapons. 12 minute match time limit.
Team Duals (9.1%, Skipped after veto) - 50 kills to win. SMG spawns with Magnum secondary weapon. Map traits: Dual-wield weapons only, light vehicles only. 12 minute match time limit.
Team BRs (23.4%) - 50 kills to win. Battle Rifle spawns with Assault Rifle secondary weapon. Map traits: Light vehicles only. 12 minute match time limit.
-Social Team Slayer
Team Slayer (26.2%) - First team to 50 kills wins. 12 minute match time limit.
Team Slayer BRs (26.2%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
One Flag (14.3%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.
Multi-Flag CTF (17.9%) - Both teams battle to capture each other's flags. First team to three flags wins. Battle Rifle starts with Assault Rifle secondary wepaons. 20 minute match time.
One Bomb (4.8%) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. The team with the most detonations after four rounds wins. Four minute round time limit.
Neutral Assault (10.7%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. 15 minute match time limit.
-Social Skirmish
One Flag CTF (15.3%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
Multi-Flag CTF (18.7%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
One Bomb Assault (12.4%) - Teams take turns attempting to plant a bomb in the opposing team's base. Most detonations after four rounds wins. Four minute round time limit.
Neutral Bomb Assault (14.4%) - Teams vie for a single bomb, attempting to plant it in the opposing team's base. First to three detonations wins. 20 minute match time limit.
VIP (2.9%, Skipped after veto) - One player on each team is designated "VIP." Killing this player earns points for the opposing team. 10 points to win. VIP traits: 90% damage resistance, 2x shield multiplier, 50% shield recharge, passenger only in vehicles, waypoint visible to everyone. 12 minute match time limit.
1 Sided VIP (1.4%, Skipped after veto) - One player on one team is designated "VIP." The defending team must protect their VIP while the attacking team attempts to score points by killing the VIP. VIP traits: Magnum primary, cannot drive vehicles. Round ends after VIP is killed or after time limit is up. Highest score after 4 rounds wins. Three minute round time limit.
Territories (19.1%) - One team defends as the other team attempts to capture territories. Team with most territories captured after four rounds wins. Four minute round time limit.
Land Grab (15.8%) - Both teams must attempt to take as many territories they can. The team with the most territories captured after three rounds wins. Territories are locked upon capture and cannot be captured by the opposite team (locks reset at the end of each round). 30 uncontested seconds within a territory to capture. Three minute round time limit.
-Multi Team
Team Slayer (37.8%) - First pair to 50 kills wins. 12 minute match time limit.
Team Oddball (11.7%) - Carry the skull for points. First pair to 100 points wins. 12 minute match time limit.
Team Crazy King (16.7%) - Stand in the hill for points. 100 points to win. Hill lasts for one minute before moving to a random location. 12 minute time limit.
VIP (13.3%) - A player on each team is designated the "VIP." Score points by killing the other teams VIPs. 10 points to win. 12 minute match time limit.
Team Swords (9.4%, Skipped after veto) - First pair to 25 kills wins. Players spawn with Energy Swords. Player traits: Infinite ammo, cannot pick up weapons, cannot drive or ride in vehicles. Map traits: No weapons or vehicles on map. 12 minute match time limit.
Hammerzeit (7.8%, Skipped after veto) - First pair to 25 kills wins. Players spawn with Gravity Hammers. Player traits: Infinite ammo, cannot pick up weapons, cannot drive or ride in vehicles. Map traits: No weapons or vehicles on map. 12 minute match time limit.
Rocket Race (3.3%) - Players pair up, one VIP per team. Drive your VIP to goals before the other teams can reach them for points. Players spawn with Rocket Launchers and have infinite ammo. First team to 10 points wins. 10 minute match time limit.
- Social Big Team
Team Slayer (33.1%) - First team to 100 kills wins. Battle Rifle starts with Assault Rifle secondary weapons. 15 minute match time.
Multi-Flag CTF (20.3%) - Both teams battle to capture each other's flags. First team to three flags wins. Battle Rifle starts with Assault Rifle secondary wepaons. 20 minute match time.
One Bomb (12.2%, Skipped after veto) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. Battle Rifle starts with Assault Rifle secondary weapons. The team with the most detonations after four rounds wins. Four minute round time limit.
Neutral Bomb Assault (8%) - Players vie over a single bomb, attempting to detonate the bomb in the opposing team's base. First team to three detonations wins. Battle Rifle starts with Assault Rifle secondary weapons. 20 minute match time.
VIP (2.8%, Skipped after veto) - One player on each team is designated "VIP." Score points by killing the opposing team's VIP. First team to 10 points wins. 15 minute match limit.
Territories (9.5%) - Teams take turns defending and claiming territories. The team with the most territories claimed after two rounds wins. Battle Rifle starts with Assault Rifle secondary weapons. Five minute rounds.
Big Splockets (3.4%, Skipped after veto) - First team to 100 kills wins. Spartan Lasers starts with Rocket Launcher secondary weapons. 15 minute match time.
Land Grab (2.7%, Skipped after veto) - Both teams must attempt to take as many territories they can. The team with the most territories captured after three rounds wins. Territories are locked upon capture and cannot be captured by the opposite team (locks reset at the end of each round). 30 uncontested seconds within a territory to capture. Battle Rifle starts with Assault Rifle secondary weapons. Three minute round time limit.
2 Flag Heavy (8.1%) - Multi Flag CTF with heavy vehicles and weapons. First team to three captures wins. Battle Rifle starts. Map traits: All vehicles on. 20 minute match time.
- 3 Ball
3 Ball (43.1%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. 12 minute match time.
3 Ball Hardcore (27.7%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with Battle Rifles. 12 minute match time.
3 Ball Rockets (15.4%, Skipped After Veto) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with Rocket Launchers.12 minute match time.
3 Ball Fiesta (13.8%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with random primary and secondary weapons. 12 minute match time.