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I don't agree, unless there's a contract involved, you can cut a project down to something shorter and more manageable/profitable. Stalker for example stopped being vaporware when it decided to be less ambitious. GT5 could cut out planned content, unless it's gone beyond that stage. It might piss hardcore fans off but it can save them time and money.

If features and content can't be cut when the terms have changed, then they're using a flawed business model. But then, they're presumably using the waterfall production model, and that's flawed in more ways than just that.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.