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http://www.vgchartz.com/forum/thread.php?id=57691&page=1

As a wrap up, Hirai commented on how the PlayStation 3 was deliberately designed to be difficult to program for in order to increase the overall lifecycle of the console.

That to me -- in some ways -- fits the technical definition of bleeding edge (for which I have been criticized for using).

I also used it in a more descriptive sense -- basically Sony gave people more than they generally wanted/needed, putting the PS3 into a position beyond what they considered cutting edge FOR GAME CONSOLES.

That and the high price -- also part of the bleeding edge paradigm -- has led to the PS3's difficulties in my opinion.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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