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Viper1 said:
Not a single one of them.

Entering the hardware market is simply too cost prohibitive now. MS got the last seat at the table.

To be successful would require a sizable internal studio and lots of 3rd party and retail support.

1. Getting a sizable internal studio would be very tough short of buying out a bunch of studios and those studios are coming with huge price tags.

2. 3rd parties are already spread incredibly thin providing software for more platforms at once than ever before (2 Nintendo, 3 Sony, 1 MS, PC and Mobile = 8). They will be highly reluctant to spread themselves even further to support an unknown entry.

3. Retailers have limited shelf space which to support those 10 aforementioned platforms. Try asking them to make room for a 4th major home console and they'll laugh you out on your ass.

True. Then again, that's not really what this thread is about.
In the scenario above Sony, Nintendo and Microsoft leaves room for another competitor by not launching an 8th gen console in the next years to come. Thus the incentive for releasing a 4th console increases each and every year.

3. Again not an issue in the scenario. In 6-10 years bandwith will eventually run some "videogame shelf space retailers" out of business. Distribution is not a problem when it comes to meeting demand.
Shelf space is not a bottleneck when there are profits to be made . In the end flexible retailers always have to adjust (not the other way around).